mandag 8. mars 2010

3D

-Now I need to start trying out different solutions for the fluffy parts of her clothes and her hair – if she can even have a scarf or a fluffy hat. I need to find my boundaries.

Started to make a basic model of the body, using the Human anatomy method:






Thinking out different solutions on the way:

- “The fluffy problem”:

Trying out the lighting I want together with hair and fur (and the poly count I think I’ll have in the end) to measure final render time.





Model:

Model body (+head and hat) with pants, sweater, shoes, mittens, neck-warmer in one object
Accessories on their own: Necklace, (pouch and knife if I see it fit)


Making my own textures form references:


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