I kept modifying the face, changed her proportions more and added more details to the mesh – I also had to make some changes on the scarf (this took a while) because of her changed proportions (I used soft selection on this) – I should have followed the consept sketch for her proportions from the beginning
Hair:
In the afternoon it came to mind that I had not thought of her hair at all when it came to modeling it – of course I couldn’t use hair and fur on this!
So “hair fail” began and I took a lot of screenshots of the different solutions I thought of:



There is no end to all the things I thought of that didn’t work, but then:




Another thing came to mind after this: Would it look good if I used both modeled hair AND hair and fur modifier? This was a dilemma which brought me to think about lighting too. But then I found this picture that solved all my problems:

This is Krystal from the game “Starfox Adventures”. Here, they’ve used both mesh hair and a furry look on the tail ( I also like the lighting very much)
Lighting:
First, I thought of using HDRi of winter landscape, but then after finding the picture of Krystal I decided to use a lighting like that with a clean white coloured background. – I don’t want the lighting to be too realistic
Last finish on the mesh:


Very nice work, must have taken a long time. Are you a professional?
SvarSlettsynes du e kjempeflink Smula mi:-)
SvarSlett