Today, I’ll finish the face and model her necklace.
After this I’ll start on the texturing (unwrapping first), which I plan on doing in Photoshop and Mudbox. I’ll make my basic colour textures in Photoshop and make the knitting pattern on the wool sweater in mudbox – if this level of detail fits the model – if not, I think the sweater could be felted, which also makes it warmer and more isolated = better in a cold climate.
The texture can’t be more detailed that the model because this will spoil the overall design.
I want the character to be cartoonish looking but also not too far from reality - Will ink and paint work? How much detail do I need?
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What I did today:
- Changed her proportions (scaled up head, shoes, scaled down pants shirt etc)
- Detached shoes, mittens, neck warmer, head and pants = easier to unwrap/pelt
- Made necklace of spline and box
- modeled decoration ribbons to the shoes and deformed her shoes a little.
After shortening and deforming my mesh in different directions I went and got my consept sketch to look at. I just couldn’t seen to get the body right. It was either the legs or the arms that were too long or too short – I need that perfect balance
The sketch helped me. Her proportions were too realistic so I needed to shorten almost every part of her body. I want her to be a tiny girl, very short in a more cartoony way so her head must be bigger than what is realistic – I used a lot of time on this.


-(Her shoes: There’s a reason, she has exactly those shoes. There are a lot of different “sami-shoes” but these kind of shoes are especially made for skiing, and my character is skiing a lot.)-
Thoughts:
Should have unwrapped the scarf at first when it was just a plane = easier to unwrap
I’ve changed some parts of the clothes a little during the modeling (like the edge on the pants) because it makes the model look more balanced and because it’s easier to animate without all the folds)

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