mandag 22. mars 2010

Monday

- Updated my time schedule


Today: Continue on texturing and lighting



I had problems with hard ugly shadows on the sweater when I used mental ray and photometric lights, but when I changed back to scanline and used standard lights, it worked just fine


- until I got new ugly triangular shadows on the face

Trying to change between mental ray and scanline to take care of the ugly shadows. Also changing shadow maps and light type. Tried both photometric and standard lights. Starting to wonder if the mesh is wrong.

When the shadows disappear from the face, they appear on the sweater. They’re always somewhere, but the mesh should be just fine


At the end of the day:


= far from what I want but the shadows I got earlier are gone.

- I still need to do some more research on lighting – I don’t know too much

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